24: Octobino (Octoblush copy) 0C93E4
*** Stock [length: 16 hex] ***
** Normal/idle actions Block **
00 00 00 00 - null/idle
FE - End Condition
01 00 05 01 - Physical attack 00 to random PC, up close
FE - End Action
FF - End Block

** Counter-attacks Block **
00 00 00 00 - null/idle
FE - End Condition
00 00 06 00 - face nearest?
FE - End Action
FF - End Block


0CB0C0 - Switched Octobino's and Octorider's pointers to script data because Octorider had no space to work with
*** My modified version [length: 16 hex] ***
This is now the dead version of the Octo-series.
** Normal/idle actions Block **
00 00 00 00 - null/idle
FE - End Condition
01 00 05 04 - Physical attack 00 to random PC, stand still
FE - End Action
FF - End Block

** Counter-attacks Block **
00 00 00 00 - null/idle
FE - End Condition
00 00 06 0A - face nearest, circle around
FE - End Action
FF - End Block
